Playing games is surely a part of our everyday leisure. From traditional board games, to old school pixelated block building simulations, to the world of warcraft. But behind these amazing concepts are the clever minds of game developers. With the help of DevCon and the Philippine Game Developers Community, a series of workshops were held to bring the eager learning youth and the young at hearts to the realm of game development.
Making your own games sure sounds awesome. It’s so awesome that one day of fun coding is never enough. That’s why last June 13, 2015 at Co.lab exchange, Pasig City, the second part of Unity3D Code Camp united the IT nerds, game developers, and the geek-curious again for another day of learning and gaming know-how.
Starting the camp. Ms. Dana of Co.lab endorsed their community space. DevCon PH’s Ms. Anthea Bonifacio introduced the participants to the goals and services generously fulfilled by DevCon to the IT community.
Quickfire Games Producer Gwendelyn Foster exhibited the use of Unity as an efficient game development editor. As a Producer, Ms. Gwen connects with the artists, designers, and the very developers of their company. She talked about their featured game Wild Season, a farming simulation game, Run Run Super V, Kuna, and other games which run with Unity. Hands were raised as curious questions emerged from lively participants. Trying to break the ice a little bit more, Ms. Gwen showed another series of game trailers to the crowd.
The real fun began as Mr. Marnielle Estrada, a freelancer and a member of PGDC, demonstrated the fundamentals of the Unity environment. The abundant noise of mouse clicks occupied the venue as everyone on their seats started to create their design concepts while Mr. Estrada instructed them through the here and there of the Unity engine.
A few circles and a couple of rectangles produced a model of a 3D automotive. Satisfied by their work, the clock struck for a new session of coding, the game development itself. It began after everybody had their hungry tummies filled up. Everyone started setting up their project in the Unity environment, a simple shooter game, as what Mr. Estrada guided them to do. You may look up marnelgame at google sites and try to make a your version of this game using Unity.
Minutes later and everyone got ahold of their shooter. A tiny blue jet aircraft moves vertically along their Unity editor. Then a couple of scripting later made it shoot bullets. For every shooter game of course there should be a unit or a group to shoot and destroy. In this case a horde of planes. The design were modified from the original shooter’s model.
A few more scripting and the simple shooter game was nearly finished. It was kind of easy to perform each step. The developers followed the instructor’s guidance and successfully created their shooter game.
Their shooters were then ready to fly and shoot, so came the afternoon hackathon. Every table became busy with their laptops. For one and a half hour, the participants tried to come up with either a new idea or a modified one from the exercise.
Gradually, the time for coding lessened. Until finally the moment of truth had been declared. Even though not everyone possessed the liberty to present their work, the outstanding men of the day’s camp proudly showed what they had achieved given the short period of scripting.
Several participants showed their modified shooter game, not just to share their creativity, but also for the free stickers.
Parallaxes, laser beams, two-player functionality, menus, and modifying the navigation for the player’s shooter were some of the features added by the guys who presented their work. Shortly after a quick deliberation, the winner for the hackathon was announced and also the winners for the social media contest.
To end the day, Ms. Anthea thanked everyone who attended and participated. Remembering a day of friendship and new knowledge, everyone said their goodbyes as the camp came to its end.
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